I will just give my characters "skeleton" because I don't want to waste your time with it really.
I was thinking about making a character that is a Temporal Knight, this meaning that I use time to fight my enemy and aid my ally's. I was thinking about it in the following sense and please do take time to analyze the "skeleton".
Full name: Kastha Sonory
Age: 5~6 human years old.
Race (Be creative): Time drifter
Class: Crono Mage
Title: Temporal Knight
Weapon type : Time Rift (long sword), Tempus Field (triangular shield), Warper (Rifle) (<--- these weapons are available through the Arm of Cronus)
Armor type: Leather, cloth.
Ally of Time.
Renders enemy units to have to wait 3 rounds (3 seconds) before they can do another action. (6 rounds/12 seconds cooldown)
Prison of Cronos.(This spell turns into Broken Shackles of Time after level 5)
Causes the Crono Mage to be unable to directly attack or defend itself from harm, renders enemy units unable to attack it but they can still stun or fear the Crono Mage if they poses such ability's.
(At lvl 5---> Character increases the highest stat of their party members nearby by 5 points. Each ally nearby adds +1 intellect and agility to the Crono Mage but also increases the damage taken by the Crono Mage by 1%.)
Items:(none until lvl 5 reached)
Left Hand (Weapon): (shield if summoned after hitting level 5)
Right Hand (Weapon): Mechano-biological energy conduit. (A special item that allows me to convert my characters vital energy into a weapon. In other words, summoning my weapon costs me health points.)
Neck: (Memory Of The Forgotten Ones, available only after level 5)-1% all damage taken.
Body: (Coat of The Oldest One, -//- [same as the above]) +2 Intellect and Agility.
Hands: (Touch of the Elders -//-) +2 Intellect and Agility
Feet: (Souls of the Wanderer -//-) +1 Intellect and Agility
Finger: (Forgotten Promise -//-) -1% all damage taken
Ear: (Whisper of the Past -//-) +3 Speech
Back: (The coat covers the back)
---Starting Inventory--- (Must Reach Level 5 for items)
4 healing potions.
Free Item Voucher (Floor one)
Appearance (Picture or describtion): " /> I would kindly ask anyone who wants to re-use this image NOT to do so. If you do please credit its original maker, a very dear friend of mine. blealiet(DOT)tumblr(DOT)com Thank you very much!
Personality: "It's quite a pleasure to have him around!" some would say. The small creature is friendly and mostly peaceful. It tends to squeak when talking since it is still just a small wiggler. It has proven to be useful in edge to the neck situations and mostly loyal to whom they be-friend.
Back story (Real world): A child of the slums, Kastha never had any fear of loosing anything, since he had nothing to loose to begin with. He went from school to school, soon given multiple diploma's of being the brightest student of the nation, however he was also expelled soon after the diploma's where given. Kastha's parent's where not to be found after his birth, his childhood essentially consisting of endless days of loneliness. Now, at the age of 20, Kastha is a successful man, his profession kept a secret, his hobby indulging in the Nerve Helmet trying to get away from his day to day life.
Prove it that you REALLY read the FULL post (Be creative):
My proof is asking whether I may have this character I so desire to play this game, with a dear friend of mine. ^_^
|----That there is proof too :3
This is where I was really just wondering if this could be a thing for my character. I've read that blacksmiths can only make weapons that go around Strength and Speed. This wouldn't be an issue to me if I wasn't based on intellect and agility. I realize that since my weapon is essentially something that funnels my vital energy into a weapon / shield I should pick up Malitechnician but if what I read was correct than all I can make is pistols, rifles and machine guns,bullets, arrows and gadgets out of which I can only use the rifles.
This would be just fine but than how do I craft myself my sword and shield when I need to upgrade? Is it possible for lets say, classifying my mechano-biological arm as a "creation" of my character. The better the MB-arm the more life it costs me to summon my weapons but the higher their stats. This would mean for example if I have 500 health points, summoning my sword would lets say cost me 25 health and the shield would also cost me 25 health. The gun would cost me 50 so I will want to be in melee range thus balancing the fact that I don't have to make my weapons, my weapon is my arm and my hit points. The more my intellect points the harder my weapons hit, the more agile I am the faster I can attack and dodge. Early game I need to be carried while late game I can properly aid my ally's in combat. If something seems overpowered, please do tell and let us try to come to a common ground, one that would please you and the other players. I also planned out how my character evolves but that is something I'd prefer to discuss this if people like the idea of the character just being a companion at the beginning. Obviously ability's can be nerfed and buffed but this would be the thing I'd like to make.
Thank you so much for your time.