Welp, as Mirrel just said, I'm gonna request an ability now. A significant part of this is that I'm not sure if the ability I'm creating conforms to the rules, so I need time to discuss this before Saturday kicks in.
Here's the drill.
Name: "Crusader Path: [Sacred Arms]", or just [Sacred Arms] for short.
What it does:
-Creates a single equipment made out of holy light; acts as a white/common-rarity piece of equipment with equivalent stats(so a sword would have stats in STR and AGI, while a shield would have stats in DEF and STR).
-Only one [Sacred Arms] may be in action at a time
-The created item is always Holy-elemental, and if a weapon, melee(barring throwing weapons like javelins)
-May only create melee/throwing weapons and shields
-Stats on the equipment scale with both the character's level and [Wisdom] score, likely up to 3*[Level] just like normal equipment.
-Overwrites Mirrel's main/left hand weapon while active(yes, she's a leftie), nullifying the bonus she gets from there.
-Can either last until dismissed, or lasts for (x) hits every time it's cast, with x being an integer with a maximum of 3 (with the exception of throwing weapons like javelins, which only last for one use each).
-Is a requirement of the majority of her offensive skills later on
-Cast time: 1.0 seconds
I'm basically leaving the details and numbers to the GMs, but for a test...
Sacred Arms[Active][Level 1]
Creates a single melee weapon, throwing weapon, or shield from holy light; acts as normal equipment with total stats equal to (level+wisdom)/2, up to (level*3) stat points. Overwrites Mirrel's left hand weapon while active. Lasts for 3 hits(melee,shield) or 1 shot(throwing). Holy-elemental, 1.0 second cast time.
Sacred Arms[Active][Level 2]
Creates a single melee weapon, throwing weapon, or shield from holy light; acts as normal equipment with total stats equal to [(level+wisdom)/2]+1, up to (level*3)+1 stat points. Overwrites Mirrel's left hand weapon while active. Lasts for 3 hits(melee,shield) or 1 shot(throwing). Holy-elemental, 1.0 second cast time.